The low poly life

The past couple of weeks have been pretty full on at Whitespace, with a big project we're working on. With the help of Graeme Sutherland and the motion team, I've managed to learn cinema 4d in a rapid amount of time. Here's a few screenshots of early draft scenes. 

This is just a little slither of some of the things being built at the moment. It's super exciting to be doing something that I've literally never took an interest in until now. And now having finally got my head around 3D, I can certainly see a massive opportunity for future projects, personal and Whitespace related.

My sister, the poet.

My sister has been studying creative writing, part time and has been producing some amazing poetry! As writing is one of her honed skills, her poems are seamlessly beautiful and effortless looking. And as such, I couldn't help but dive into after effects and give them a visual representation. So here is a very short section of one of the poems. All work in progress. I'm currently jumping on and off it, whenever I can but the hope is to finish it to the poems entirety and add a voice over and backing track:

Password: poem

Be The Best Version of Yourself.

Thinking back to my old student flat, I remembered how my room was plastered with posters, print outs, bits of paper and literally anything that I liked the look of. If it had something inspirational on it (and I don't mean some bullshit about being happy) then it was up. The reason for this was A) to surround myself in graphics I love and find inspiring and B) to create a space that was mine and mine alone. When you sit in a studio shared with other students, the magic is completely gone. You find yourself giving in to every temptation under the sun. Going for coffees, chatting in big groups, going somewhere for lunch that turns into the entire afternoon etc. Not that these are bad things but if your sole reason is to create work, you're going about it the wrong way.

So having that space was nothing short of a safe haven. Away from other designers and other distractions. You're literally in your element. And what that achieved was the self assurance that you're moving towards something (Obviously feedback from others is essential and especially if you're studying!). And it wasn't influenced by anyone else, but your own inspiration. Instead of being told who you should be influenced by and who you should aspire to, you should find your own! There's a lot of designers I really like but I don't ever strive to be like them. Because I'm not.

It's like the dilemma when you're putting together mood boards for pitching to a client. On a lot of occasions, your idea hasn't been done yet and there isn't exactly any visuals to illustrate your idea perfectly. So you make do with what you can find or you mock it up. But the point is you shouldn't just pick the most popular designer and make that your 'mood board'. Get the most obscure shit you can find and make that your inspiration. Collect things that you like, be a savage about it. Just take any inspiration from anywhere you can, because thats probably whats going to be more original and truer to you as a designer.

 

Post-Whitespace Party

We had our Summer Party at Whitespace on Friday, which turned out to be a brilliant night. Considering this was my first experience of a Whitespace party, I'm already looking forward to the next one!

So feeling a little bit tender, Saturday night has become a very chilled night indeed, with some more personal project work on the way. 

I stupidly brought my Cintiq back to Fife with me, only to have forgot the pen. Either way, it means I can focus on a project that I've been working on for ages now.

Getting into the swing

I've managed to get into a slightly better routine of doing my own stuff. Just on Sunday, I spent the afternoon learning Cinema 4D. Although it was just a basic tutorial on how to make cel shaded mountains, I did still learn a lot about HOW cinema 4d is laid out and how it works in general.

I'm proud of that shit! Building mountain-like structures seems to be quite easy, but it's the texturing and colouring that seems quite tricky. I also find my mac doesn't seem to cope all that well, the more effects I add to my objects. So after a while of messing around, I ended up making a fury cube.. As you do.

Not only have I been doing some 3D stuff, but I managed to get some more illustrating on my breaks and at night. At a snails pace mind you. But it's still progress none the less. I'm hoping to have a series of portraits finished and uploaded to my website fairly soon. In the mean time, more in progress snaps!

Less thinking, more drawing

One problem I'm having at the moment, is having the motivation and energy to do my own shit. To be fair, it's pretty hard if you've been working all day on different projects, to then get home and open up the laptop again. It's hard but rewarding if you can. SO instead of thinking big ideas all the time, I'm just going to do smaller, manageable personal projects. As in a drawing here or there or very small bits of animation and even some graphics.

Here is two of 5 drawings Im planning on doing, as a series of art directed characters. Courtesy of the all godly Wacom Cintiq. I do wonder how I ever managed drawing on a tiny Surface Pro for so long.

Shadow Over face tiny version.jpg

Animating with Live Action

I have had the recent pleasure of meeting Campfire Agency; a team of filmmakers based in the Biscuit Factory, in Edinburgh. We have been collaborating on a new film that will hopefully be live in the next month or so. It's very exciting to see how dedicated film agency's work and the footage they produce. It was like christmas day when looking through all of the clips! With these sort of projects, there is also a lot to learn. For example, working with RAW footage, that is very large in size. One solution to this I found, was just creating proxy files, which act as substitute, until you finally come to rendering the final piece and you just replace them with the hi res ones. Works like a charm and saves you a lot of space on your harddrive. I also realised that animating over 25 frame footage, means you better animate 25 frames! Because if you don't, it looks shit. And I learned that today, when creating the animatic. For example, drawing over someone who is moving past the camera; if the animation is lower frame rate, it will miss out frames in the footage, making it look delayed and naff. It might cost me more time but it's worth it in the end, to have a much smoother film.

More to come!

SDI - Tourism Animation

So having finished this a while ago, you can tell how eager I am to slap this in the portfolio. So far, I still can't share the rest of the project. However, here is the animation, in all it's raw looking quality.

This came to about a week of filming and a week of post editing. Having created all the assets for the photoshoot, it was just  matter of repurposing them for stop motion. Ofcourse, a few more things were designed specifically for the film. 

I used a Nikon D800 with a 50mm lens. A camera I wasn't entirely familiar with until after shooting this. But there's no better way of learning than doing.

The entire project will hopefully be live very soon.